Game 03 · Simulation
Run a Country
Five years. Four policy levers. Random shocks you cannot plan for. Try to grow the economy without wrecking inflation, debt, or your own approval rating.
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Can You Run a Country?
You have five years and four levers: interest rates, taxes, spending, and trade. Each year you set policy, then something goes wrong. At the end you get a grade. Most people do worse than they expect.
The country you are inheriting
Not a disaster, but not comfortable either. Growth is slowing, inflation is running hot, and whoever was here before you left debt on the way up. Approval is at 52 percent, which means about half the country is already sceptical.
Interest Rates
Raise to cool inflation or cut to boost growth. There is no free lunch.
Tax Rates
Higher taxes cut the deficit but slow the economy. Cuts do the opposite.
Government Spending
Stimulus adds jobs and debt. Austerity does the reverse.
Trade Policy
Open borders keep prices down. Protectionism shields jobs but raises costs.
Inflation vs Growth
Cutting rates boosts growth but risks inflation. Raising them does the opposite. No free lunch.
Debt is deferred pain
Stimulus helps now. Every rupee borrowed has to be paid back, with interest, later.
Events cannot be planned for
Oil shocks, droughts, banking crises. Your policies either cushion them or make them worse.
Approval matters
A government without public trust cannot pass reforms when it needs to.